AI Insights · Timothy · June 2021
Top 5 Entertainment Mascot Games on Android in the Netherlands, Q2 2021
Discover the performance trends of the top 5 entertainment mascot games on Android in the Netherlands during Q2 2021, with insights into downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 entertainment mascot games on the Android platform in the Netherlands demonstrated varied performance metrics. The data, sourced from Sensor Tower, provides detailed insights into weekly downloads, revenue, and active users for these popular games.
Angry Birds Dream Blast from Rovio Entertainment Corporation experienced a steady increase in weekly revenue, peaking at approximately $4.7K in the week of April 19. Weekly downloads showed a downward trend, starting at around 501 and declining to 217 by the end of June. Active users remained relatively stable, fluctuating between 5.5K and 6K throughout the quarter.
Crash Bandicoot: On the Run! by King saw a significant drop in weekly downloads, starting at about 25K in late March and reducing to around 1.7K by the end of June. Revenue also decreased, with the highest weekly revenue of $2.4K in late March, tapering off to $454 by the end of June. Active users followed a similar declining trend, from 54.5K in early April to just over 10K by the end of the quarter.
Disney Emoji Blitz Game from Jam City, Inc. showed a gradual increase in revenue, peaking at $1.3K in the week of June 21. Downloads fluctuated but generally trended downward, starting at 656 and ending at 472. Active users remained relatively stable, with minor fluctuations around the 1.3K to 1.5K mark throughout the quarter.
Disney Pop Town! Match 3 Games by Wemade Play Co.,Ltd. showed a significant spike in downloads in early May, reaching 2.6K, but this quickly dropped to around 138 by the end of June. Revenue peaked at $557 in late May, with some fluctuations throughout the quarter. Active users mirrored the download trends, peaking at 3K in mid-May and decreasing to around 1K by the end of June.
Sonic Forces: PvP Battle Race from SEGA maintained a relatively stable performance in terms of downloads, fluctuating around the 1.5K mark. Revenue showed minor variations, with a peak of $422 in mid-April and ending at $407 in late June. Active users remained consistent, with slight declines from 14.1K in late March to around 11.4K by the end of June.
For more detailed insights and data trends, visit Sensor Tower.